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- P A T I E N C E 1 0
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- solitaire card games v4.00
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- CoCoWare - Cowles Company softWare
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- David A. Cowles
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- P.O. Box 67623
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- Topeka, KS 66667-0623
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- ┌───────┐ (R)
- ───────────│ ┤────────────────
- ┌───────┤ o │
- │ ┌─┴─────┐ │ Association of
- │ o │ ┤─┘ Shareware
- │ ╥ │ o │ Professionals
- └───╨─│ ╥ │
- ─────────└───╨───┘──────────────────
- ASP Member
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- PATIENCE 10 copyright 1990-1993 CoCoWare All Rights Reserved
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- T A B L E O F C O N T E N T S
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- Definition of Shareware . . . . . . . . 1
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- Disclaimer - Agreement . . . . . . . . 2
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- Starting the Game . . . . . . . . . . . 3
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- Common Commands . . . . . . . . . . . . 4
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- Using a Mouse . . . . . . . . . . . . . 5
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- Using PATIENCE 10 Help . . . . . . . . 6
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- Using the Undo Feature . . . . . . . . 6
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- Hot Keys . . . . . . . . . . . . . . . 7
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- Accordion . . . . . . . . . . . . . . . 8
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- Canfield . . . . . . . . . . . . . . . 10
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- Dimaryp . . . . . . . . . . . . . . . . 13
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- Eliminate . . . . . . . . . . . . . . . 16
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- Golf . . . . . . . . . . . . . . . . . 18
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- Klondike . . . . . . . . . . . . . . . 20
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- Nestor . . . . . . . . . . . . . . . . 22
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- Pyramid . . . . . . . . . . . . . . . . 23
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- Stacker . . . . . . . . . . . . . . . . 25
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- Vegas . . . . . . . . . . . . . . . . . 27
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- Best Scores Table (BST) . . . . . . . . 28
-
- System SetUp . . . . . . . . . . . . . 30
-
- Changing Colors . . . . . . . . . . . . 30
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- Glossary of PATIENCE 10 Terms . . . . . 32
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- Registration Form . . . . . . . . . . . 33
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- PATIENCE.DOC page 1
-
-
- Definition of Shareware
-
- The following two pages of text have been adapted from a document by
- Paul Mayer, author of GRAB Plus.
-
- Shareware distribution gives users a chance to try software before
- buying it. If you try a Shareware program and continue using it, you
- are expected to register. Individual programs differ on details --
- some request registration while others require it, some specify a
- maximum trial period. With registration, you get anything from the
- simple right to continue using the software to an updated program with
- printed manual.
-
- Copyright laws apply to both Shareware and commercial software, and
- the copyright holder retains all rights, with a few specific
- exceptions as stated below. Shareware authors are accomplished
- programmers, just like commercial authors, and the programs are of
- comparable quality. (In both cases, there are good programs and bad
- ones!) The main difference is in the method of distribution. The
- author specifically grants the right to copy and distribute the
- software, either to all and sundry or to a specific group. For
- example, some authors require written permission before a commercial
- disk vendor may copy their Shareware.
-
- Shareware is a distribution method, not a type of software. You should
- find software that suits your needs and pocketbook, whether it's
- commercial or Shareware. The Shareware system makes fitting your needs
- easier, because you can try before you buy. And because the overhead
- is low, prices are low also. Shareware has the ultimate money-back
- guarantee -- if you don't use the product, you don't pay for
- it.
-
- David A. Cowles is a member of the Association of Shareware
- Professionals (ASP). ASP wants to make sure that the shareware
- principle works for you. If you are unable to resolve a shareware-
- related problem with an ASP member by contacting the member directly,
- ASP may be able to help. The ASP Ombudsman can help you resolve a
- dispute or problem with an ASP member, but does not provide technical
- support for members' products. Please write to the ASP Ombudsman at
- 545 Grover Road, Muskegon, MI, 49442-9427, or send a Compuserve
- message via easyplex to ASP Ombudsman 70007,3536.
-
- PATIENCE.DOC page 2
-
-
- Disclaimer - Agreement
-
- Users of PATIENCE 10 must accept this disclaimer of warranty:
-
- "PATIENCE 10 is supplied as is. The author disclaims all warranties,
- expressed or implied, including, without limitation, the warranties of
- merchantability and of fitness for any purpose. The author assumes no
- liability for damages, direct or consequential, which may result from
- the use of PATIENCE 10."
-
- PATIENCE 10 is a "shareware program" and is provided at no charge to
- the user for evaluation. Feel free to share it with your friends, but
- please do not give it away altered or as part of another system. The
- essence of "user-supported" software is to provide personal computer
- users with quality software without high prices, and yet to provide
- incentive for programmers to continue to develop new products. If you
- find this program useful and find that you are using PATIENCE 10 and
- continue to use PATIENCE 10 after a reasonable trial period, you must
- make a registration payment of $10.00 to CoCoWare. The $10.00
- registration fee will license one copy for use on any one computer at
- any one time. You must treat this software just like a book. An
- example is that this software may be used by any number of people and
- may be freely moved from one computer location to another, so long as
- there is no possibility of it being used at one location while it's
- being used at another. Just as a book cannot be read by two different
- persons at the same time.
-
- Anyone distributing PATIENCE 10 for any kind of remuneration must
- first contact CoCoWare at the address below for authorization. This
- authorization will be automatically granted to distributors recognized
- by the Association of Shareware Professionals (ASP) as adhering to its
- guidelines for shareware distributors, and such distributors may begin
- offering PATIENCE 10 immediately (However CoCoWare must still be
- advised so that the distributor can be kept up-to-date with the latest
- version of PATIENCE 10.).
-
- You are encouraged to pass a copy of PATIENCE 10 along to your friends
- for evaluation. Please encourage them to register their copy if they
- find that they can use it. As a registered user you will receive
- a registered copy of the latest version of PATIENCE 10 which includes
- the setup utility and lacks the shareware screens. You will also
- receive mail support and notification of PATIENCE 10 updates and new
- CoCoWare products. Fill out and send the registration form on the
- last page with check or money order (in U.S. dollars) to:
-
- CoCoWare
- c/o David A. Cowles
- P.O. Box 67623
- Topeka, KS 66667-0623
- U.S.A.
-
- PATIENCE.DOC page 3
-
-
- Starting the Game
-
-
- Before running PATIENCE, make sure that all PATIENCE files are in the
- current directory. Following is a listing of all files that should be
- on the PATIENCE diskette:
-
- PATIENCE.EXE . . . . Main menu and game programs
- PATSETUP.EXE . . . . System setup (registered copies only)
- PATIENCE.HLP . . . . Help file
- PATIENCE.DAT . . . . PATIENCE system data file
- PATIENCE.BST . . . . BST data file
- PATIENCE.DOC . . . . Documentation (this file)
-
- PATIENCE games are menu driven to make them as easy to use as
- possible. The menu is brought up by typing in the word PATIENCE and
- pressing <Enter>.
-
- These games can be played on virtually ANY IBM compatible computer.
- They have been designed using the extended IBM character set (box
- drawing characters); therefore, NO GRAPHICS DRIVER IS NEEDED to run
- these games.
-
- After loading PATIENCE, you will be presented with a menu of ten
- solitaire card games, as well as options for System SetUp and Best
- Scores Table (BST). There are several ways to select a menu item:
-
- 1. Highlight the option you want by using the up, down, left, and
- right arrow keys or the space bar to move the highlighting and
- press <Enter>.
-
- 2. Use the keyboard to type the highlighted letter of the option
- that you want to execute, whether it be a game or utility.
-
- 3. MOUSE: To select a game to play using a mouse, move the mouse
- pointer over the menu area. Then move the mouse pointer up or
- down until the game you want is highlighted. Click the left
- mouse button to start the game. Likewise, selecting the
- System SetUp option or the BST option is done by moving the
- mouse pointer over the desired option and clicking the left
- mouse button.
-
- NOTE: The mouse pointer does not need to be resting on top of an
- option in order to select that option. When the left mouse button is
- clicked, whatever option is highlighted will be executed (as if
- <Enter> was pressed).
-
-
- PATIENCE.DOC page 4
-
-
- Common Commands
-
-
- There are some commands that are common throughout all of the PATIENCE
- games. I will explain these commands here so they won't have to be
- explained for each individual game.
-
- Game commands are simply numbers or letters typed on the keyboard or
- entered via a mouse. To know what commands to enter, refer to the
- command line at the bottom of each game. A command line may look like
- this:
-
- _______# of pile _______Hand _______Quit
-
- The first letter of each command is highlighted to indicate that this
- letter executes the command. For instance, to Quit you would simply
- type 'Q'. The # command is a little different, however; instead of
- typing a '#' you would substitute a Tableau pile number.
-
- MOUSE: When executing a command via a mouse, click the left mouse
- button while the mouse pointer is positioned on the command name or
- the highlighted area in front of the command name. Clicking on the
- '#' command will have no effect. You must click on the pile itself to
- execute the '#' command. You may also click on the Foundation, Hand,
- or Talon themselves (rather than the command at the bottom of the
- screen) to execute these commands. For more about using a mouse with
- PATIENCE 10, see page 4.
-
- For this documentation, all game commands are listed near the top of
- each game's description. The left column lists the command itself, the
- right column lists the action that the command will take. Below each
- command list is a command line similar to that which you will see at
- the bottom of each game screen.
-
- Seven of the ten games require two commands per move (from pile, to
- pile, etc). Remember that the first move can always be cancelled out
- by using the 'Q' (Quit) command. This may prevent you from scoring
- some Error points. These points will be explained later. If 'Q'
- (Quit) is accidentally entered as the first command, simply enter 'Q'
- again. Then, when presented with the "Are You Sure?" prompt box,
- answer with a 'N' (No) command.
-
- Cancel your first command by entering 'Q' (Quit) as your second
- command.
-
- The three games which only require one command per move are Stacker,
- Eliminate, and Golf. If 'Q' (Quit) is accidentally entered as the
- command, answer with a 'N' (No) command when presented with the "Are
- You Sure?" prompt box.
-
-
- PATIENCE.DOC page 5
-
-
- To quit any game, use the 'Q' (Quit) command until presented with the
- "Are You Sure?" prompt box. Then answer with a 'Y' (Yes) command.
- The next prompt box will contain three options: Shuffle, Play, and
- Quit.
-
- _______Shuffle _______Play _______Quit
-
- To play the same game with a different shuffle of the cards, use the
- 'S' (Shuffle) command. If you wish to play again with the same
- shuffle of cards, use the 'P' (Play) command. This command gives you
- the chance to better your score using a different strategy or to play
- against another player. To return to the main menu, enter 'Q' (Quit).
-
- Use the 'P' (Play) command to play the same game with the same
- shuffle of cards. Use a different strategy this time to see if
- you can better your previous score.
-
- The Best Scores Table (BST) is used on all games. After quitting
- ('Q') a game, if your score is good enough, you will be prompted for
- the player's name to be entered on the BST. The ranking on the BST
- depends on the game. In some games high scores are better, and in
- others, low scores are better. Likewise, some games count the number
- of times you cheated. Yes, that's CHEATED! The games that score like
- this rank first by Cheat and then by score. That means, if the BST
- for this game is full (ten entries) and all entries have 0 under
- Cheat, the only way to make the table, no matter how good your score,
- is to have cheated zero times.
-
-
- Using a Mouse with PATIENCE 10
-
-
- To use a mouse with PATIENCE 10 v4.00 no special mouse setup is
- required. If your two or three button mouse is already installed on
- your system, it should work with PATIENCE 10 v4.00. The mouse buttons
- are preconfigured to initiate the following commands:
-
- Left Button Command sent depends on position of mouse pointer
- on the screen
- Right Button H for PATIENCE Hand command
- Middle or Both Q for PATIENCE Quit command
-
- Future versions of PATIENCE 10 may include custom configurations
- for mouse buttons.
-
- On the Main Menu screen, options are automatically highlighted just by
- passing the mouse pointer over the option name, however you must still
- click the left mouse button to execute the option. This is only true
- of the Main Menu Screen. On all other screens, passing the mouse
- pointer over a command or option will have no effect on the appearance
- of the screen.
-
- While playing a PATIENCE 10 game, click the left button on a pile,
- hand, talon, foundation, or command label at the bottom of screen in
- order to send a PATIENCE command. If you need to move a card from the
-
- PATIENCE.DOC page 6
-
-
- hand to a pile on the Tableau, simply move the mouse pointer over the
- receiving pile and click the right mouse button and then the left
- mouse button. You will notice the right button sends a 'H' (Hand)
- command and the left button sends a pile number command. Thus, you
- just told the computer to move a hand card to a pile on the Tableau.
-
- Click with both keys (the middle key if using a Mouse Systems Mouse)
- to issue the Quit command. Two Quit commands may be needed to quit
- some games.
-
-
- Using PATIENCE 10 Help
-
-
- The PATIENCE 10 Help system can be accessed in a number of different
- ways. The most common method for accessing help on any system is by
- pressing the F1 key. That method is also available in PATIENCE 10.
- You may also type '?' or click the mouse on the '?' that appears at
- the lower right hand of all PATIENCE 10 screens.
-
- Access PATIENCE 10 help in the following ways:
-
- 1. Press F1
- 2. Type '?'
- 3. Click the mouse on the '?' on the lower right hand side
- of the screen
-
- Once in the help system, use the following commands to navigate
- through the various help screens.
-
- _______Forward _______Backward _______Glossary _______Quit
-
- The Glossary is at the start of the help screens, therefore, selecting
- the 'G' option will send you to the start of the help system. Any of
- the help screens may be accessed from anywhere in the PATIENCE 10
- system. They fall in the following order:
-
- Glossary, Main Menu, System SetUp, BST, Accordion, etc.
-
- You may exit help at any time by entering 'Q' (Quit) or pressing
- <Esc>.
-
- Using the Undo Feature
-
-
- All ten of the PATIENCE 10 screens utilize an undo feature. The undo
- is only capable of undoing one move at a time. Once that move has
- been reversed, another undo will not be possible until another move is
- made.
-
- Note that a circle with a line though it appears at the lower left
- hand side of the screen whenever an undo is possible. If that symbol
- is not on the screen, you may not issue an undo command. If that
- symbol does appear on the screen, you may undo your last move by
- pressing 'U' or by clicking the mouse on the symbol.
-
- PATIENCE.DOC page 7
-
-
- To issue an undo command, press 'U' (Undo) or click the mouse
- button on the undo symbol.
-
- Once an undo is performed, the scores will be reversed and an
- additional move point will be scored.
-
-
- Hot Keys
-
-
- All games use the same set of "Hot Keys" to turn on and off various
- options. These Hot Keys are 'S' (Sound), 'B' (BST), and 'E' (Errors)
- and are not displayed anywhere on the game screen.
-
- To turn any one of these options on or off, simply type in the
- command. A message will be displayed as to the status of that option.
- For instance, if the sound is presently turned on, typing 'S' will
- turn the sound off and the following message will appear.
-
- Sound has been turned OFF
-
- The Hot Keys themselves can be turned off using the System SetUp
- option from the Main Menu. This can be beneficial if you are trying
- for speed in a game and you don't want any unnecessary keys to be
- active or messages popping up to distract you.
-
- Whenever a message appears, read the message and then continue play as
- as usual. The message will disappear when the next command is issued.
-
-
-
- ********************************************
-
-
-
- On the next several pages I will explain the rules and commands of all
- ten of the PATIENCE games in the order that they appear on the menu.
- If you are unsure about the meaning of some of the terms used in the
- rules, please refer to the "Glossary of PATIENCE 10 Terms" on page 30.
-
- The rules and commands for each game are broken down into two parts.
- The first part is a summary of information about the game. If you are
- an experienced card player, this part may be all you need in order to
- get quickly up and running with PATIENCE 10. If you are a novice card
- player, the second part of the rules and commands goes into more
- detail and offers examples for playing each game.
-
- If you have any problems, questions, or suggestions while playing the
- games, be sure to send me a note. I'd love to hear from you. Enjoy
- the games!
-
-
- PATIENCE.DOC page 8
-
-
- ACCORDION
-
-
- Description: This game is so named because the Tableau tends to grow
- longer and shorter as the game progresses.
-
- Objective: The objective of Accordion is to move all 52 cards to a
- single Tableau pile.
-
- Rules: 1. Match cards by rank or suit.
- 2. A card may only be matched with the FIRST card to its
- left or the THIRD card to its left.
- 3. Cards may only be moved from the right to the left.
- 4. New cards may not be dealt until all moves are
- exhausted. (this rule is optional)
-
- Scoring: The number of Tableau piles left is your score; the
- lower, the better.
-
- Commands:
-
- 1-52 (number of Tableau pile to move from or to)
- H or <Enter> (place one card from Hand to Tableau)
- Q (Quit the command or game)
-
- ______# of pile ______Hand ______Quit
-
- Explanation:
-
- At the beginning of the game the player is faced with basically an
- empty screen. In the lower-left corner is the shuffled deck of 52
- cards.
-
- The game is simple. Press 'H' (Hand) or <Enter> to deal the cards one
- at a time to the Tableau from the Hand. Match cards by suit or rank
- with the NEXT card to the left or the THIRD card to the left, always
- moving cards from the right to the left. To move a card from one pile
- to another, simply type in the first pile number after 'From:' and the
- second pile number after 'To:'. After a few plays, a typical screen
- may look like this:
-
- 1 2 3 4 5 6 7 8
- -- -- -- -- -- -- -- --
- Ac 7h Ks Qh 3s 4c 7c 7s
-
- Notice that the seven of spades (pile 8) may be played either to pile
- 7 or pile 5 (one or three to the left). It matches pile 7 by rank
- (both are sevens) and pile 5 by suit (both are spades). Upon looking
- closer you will note that moving pile 8 to pile 5, rather than pile 7,
- will open up another move from pile 5 to pile 2 (matching by the rank
- of seven). Do that by typing '08' and '05' (from pile 8, to pile 5),
- and then '05', '02'. The new Tableau will look like this:
-
-
- PATIENCE.DOC page 9
-
- ACCORDION, cont'd
-
- 1 2 3 4 5 6
- -- -- -- -- -- --
- Ac 7s Ks Qh 4c 7c
-
- Now even more moves may be completed starting at the right and working
- toward the left. Pile 6 may be played on pile 5, and pile 3 may be
- played on pile 2 resulting in the following layout:
-
- 1 2 3 4
- -- -- -- --
- Ac Ks Qh 7c
-
- Move pile 4 to pile 1 leaving a Tableau of only 3 cards.
-
- Once no more matches are found, deal another card from the Hand with
- the 'H' (Hand) command. Continue dealing and matching until all cards
- are on the Tableau and no more matches can be made. The number of
- piles remaining is your score; the lower, the better.
-
- HINT: You will find that some moves will create other moves.
- However, some moves will destroy other moves. Therefore, always
- start looking for moves on the right side of the Tableau, working
- from right to left.
-
- The commands in this game are a little bit tricky because of the
- possibility of pile numbers running into double digits so read the
- next set of instructions carefully.
-
- If you are entering a letter command (H or Q), do not press <Enter>
- afterward. If you are entering a two digit number, do not press
- <Enter> afterward. However, if the number you are entering is a
- single digit (1-9), press <Enter> after the number, or type a zero
- before the command (01, 02, etc) and don't press <Enter>. This is the
- only game of the ten that requires you to press two keys per command.
-
- Option: Note that rule number 4 is optional. Some players like to
- deal out the entire deck to the Tableau before starting play. Doing
- this makes the game a little easier to win, so if you're looking for a
- greater challenge, follow rule number 4.
-
-
- PATIENCE.DOC page 10
-
-
- CANFIELD
-
-
- Description: Named after the proprietor of a famous gambling dive in
- Saratoga, Canfield is one of the most challenging
- PATIENCE 10 games. Originally, the player would pay $52
- for a deck of cards and would win back $5 for each card
- played to the Foundation. Mr. Canfield would only allow
- the player to work through the Hand one time if he was
- turning cards over one at a time, or three times if he
- has turning cards over three at a time. The PATIENCE 10
- version of Canfield will allow you to go through the
- deck as many times as you like, turning over cards three
- at a time.
-
- Objective: The objective of Canfield is to play all cards onto the
- Foundation.
-
- Rules: 1. Build on the Foundation by suit in ascending sequence.
- 2. Build cards on the Tableau in descending sequence
- alternating colors (red, black, red, etc.) from the
- Hand, Talon or other Tableau piles.
- 3. Any card may fill an empty Tableau pile (either from
- the Hand or from the Talon).
- 4. Turn cards over from the Hand three at a time.
-
- Scoring: Your score is the number of cards played on the
- Foundation; the higher, the better.
-
- Commands:
-
- 1-4 (number of the pile to move from or to)
- F (move a card TO the Foundation)
- T (move a card FROM the Talon)
- H (move a card FROM the Hand)
- N (turn the Next 3 cards over from the Hand)
- C (turn only one card over, Cheater!)
- Q (Quit the command or game)
-
- ___# of pile ___Foundation ___Talon ___Hand ___Next 3 ___Cheat ___Quit
-
- Explanation:
-
- This is one of only two PATIENCE games that play with money (the other
- is Vegas). The deck costs $52 and you win back $5 for each card
- played on the Foundation.
-
- The cards are shuffled and the first thirteen cards are placed face up
- in a stock pile called the Talon. The next card is played on the
- Foundation ($5 back already) and determines the starting rank of all
- Foundation piles. After this, four more cards are placed face up to
- form the Tableau piles one through four. The rest of the cards make up
- the Hand and are placed face down at the lower left corner of the
- screen.
-
-
- PATIENCE.DOC page 11
-
- CANFIELD, cont'd
-
- Cards may be played to the Foundation from any pile, the Talon, or the
- Hand. Build on the Foundation in ASCENDING order starting with the
- rank of the first card played on the Foundation. For instance, if a 5
- of hearts was the first card played on the Foundation, then every
- other Foundation must be started with a 5. Play the 6 of the same
- suit on top of the 5 and build the Foundation pile up to a King. An
- Ace can then be played on the King followed by the 2, 3, and 4 to
- complete the Foundation pile. A Foundation pile is complete when all
- 13 cards of the same suit have been played on it.
-
- The top card of the Talon is always available for play on either the
- Foundation or the Tableau. Once a card is played from the Talon, the
- next card buried in the Talon is available for play until the Talon is
- exhausted.
-
- Cards are turned over three at a time from the Hand to the Hand waste
- pile (Next 3 command). The top card in the Hand waste pile is always
- available for play on either the Foundation or Tableau piles. Once a
- card is played from the Hand, the next card buried in the Hand waste
- pile is available for play.
-
- You can build Tableau piles by playing cards from the Talon, Hand or
- other Tableau piles in DESCENDING order alternating suit color (red,
- black, red, etc.). A King can be played on an Ace to make the Tableau
- piles circular. For example, let's say the following Tableau exists:
-
- 1 2 3 4
- Foundation Talon --- --- --- ---
- 5h 2h 10c Kd Ac 9s
-
- The King of diamonds (pile 2) can be played on the Ace of clubs (pile
- 3). The Talon card may then be played on the empty pile 2. The
- Tableau will then look like this:
-
- 1 2 3 4
- Foundation Talon --- --- --- ---
- 5h 5c 10c 2h Ac 9s
- Kd
-
- The newly exposed 5 of clubs on the Talon, may now be played to start
- a new Foundation pile. Pile 3 can be moved to pile 2 since the Ace of
- clubs is black and the 2 of hearts is red. These moves will result in
- a Tableau that looks like this:
-
- 1 2 3 4
- Foundation Talon --- --- --- ---
- 5h 6h 10c 2h 9s
- 5c Ac
- Kd
-
- Continue to play cards to the Foundation and Tableau piles from the
- Talon until no more moves can be made. Then, start turning over cards
- from the Hand and play them to the Foundation and Tableau piles in the
- same manner as explained above.
-
- PATIENCE.DOC page 12
-
- CANFIELD, cont'd
-
- If a Tableau pile gets too long, it will "wrap" around starting again
- at the top of the screen. Only two columns are allowed per pile.
-
- HINT: Leave a Tableau pile empty for those times when you get
- "stuck". A card from the Talon or Hand can then be moved to the
- empty Tableau pile allowing the game to continue.
-
- Option: This is one of the two games that have Cheat as a command
- option. By selecting Cheat only one card at a time is flipped from
- the Hand instead of the usual three. The player's chance of
- qualifying for the Best Scores Table decreases every time he/she uses
- the Cheat command (refer to page 26).
-
- The game is PARTIALLY won when the player has more money than he/she
- paid. However, it is not REALLY won until all the cards are moved to
- the Foundation. Good luck at that!
-
-
- PATIENCE.DOC page 13
-
-
- DIMARYP
-
-
- Description: This game is so named because it is (basically) a
- backwards version of Pyramid. Instead of tearing down
- the pyramid, as you do in the game Pyramid, in Dimaryp
- you build one up from the base.
-
- Objective: The object of the game is to complete the pyramid and
- still have cards left in the Hand.
-
- Rules: 1. Each card played to the Tableau must have something
- in common with two consecutive cards already on the
- Tableau. Follow this set of rules when playing cards
- from the Hand or Talon to the Tableau:
- a. All three cards have the same RANK
- b. All three cards have the same SUIT
- c. Two cards match in RANK and two match in SUIT
- d. All three cards are in CONSECUTIVE RANK (3, 4, 5).
- e. Any one of the three cards is an ACE (ACE's are
- wild)
- 2. Once a card is played to the Tableau, it may not be
- moved.
- 3. Cards are turned over from the Hand one at a time.
-
- Scoring: Score is determined by the number of cards left in the
- Hand (not turned over) after the pyramid is built, plus
- one point for finishing the pyramid.
-
- Commands:
-
- 1-7 (number of the pile to match with)
- H (match with a Hand card)
- T (match with a Talon card)
- N (turn the Next Hand card over)
- Q (Quit the command or game)
-
- _____# of pile _____Hand _____Talon _____Next _____Quit
-
- Explanation:
-
- The deck is shuffled, and the first seven cards are laid out on the
- Tableau to form the base of the pyramid. The remaining deck forms the
- Hand and the first Hand card is flipped over to start the game.
-
- Begin building on the pyramid using cards from the Hand following the
- rules outlined above. If the Hand card cannot be used, select 'N'
- (Next). The next Hand card will be turned over and the previous Hand
- card will be moved to the Talon. You may play cards either from the
- Hand or the Talon. Once a card is buried on the Talon it is lost
- until the Talon card on top of it is played.
-
- Numbers appear on the pyramid to indicate the piles to which you may
- move a card. In order for a pile to qualify to receive a card it must
- have a base of two cards.
-
- PATIENCE.DOC page 14
-
- DYMARIP, cont'd
-
- The difficulty in this game is that the card you are playing must have
- something in common with two other cards already on the pyramid. Thus
- you must match three cards rather than two cards as is true in most
- PATIENCE games. For example, if the following Tableau exists
-
- 1 2 3 4 5 6
- 4s 10s 10c Ks 2c 8h 7d
-
- 9s
- Hand Talon
-
- the 9 of spades (Hand card) may be played on any of the following
- piles:
- - pile 1 because all three cards are the same suit (spades)
- - pile 2 because two cards match in rank (10's) and two cards
- match in suit (spades)
- - pile 6 because all three cards are in consecutive rank (7,8,9)
-
- Let's say we moved the 9 of spades to pile 1, and the next Hand card
- (8 of hearts) we couldn't play so we flipped another Hand card. The
- 8 of hearts moved to the Talon and the following Tableau resulted.
-
- 9s 2 3 4 5 6
- 4s 10s 10c Qs Jc 8c 7d
-
- 10d 8h
- Hand Talon
-
- Notice that the 10 of diamonds may be played either on pile 2 (all
- three cards match in rank), or on pile 4 (all three cards are in
- consecutive rank: 10, J, Q). However, if you look closer you'll
- notice that if the 10 of diamonds is played on pile 2, the Talon card
- (8 of hearts) may then also be played resulting in the following
- Tableau:
-
- 8h
- 9s 10d 3 4 5 6
- 4s 10s 10c Qs Jc 8c 7d
-
- Ah
- Hand Talon
-
- The next card turned over from the Hand is an Ace. This Ace may be
- played on ANY pile. Ace's are wild.
-
- HINT: Play an Ace on a pair of cards that appear to have little in
- common. For instance a King and a Duce of differing suits.
-
- Continue to play cards to the Tableau until the pyramid is completed
- or the Hand is exhausted, whichever comes first.
-
-
- PATIENCE.DOC page 15
-
- DYMARIP, cont'd
-
- Score is determined by the number of cards left in the Hand (not
- turned over) after the pyramid is built, plus one point for finishing
- the pyramid. Therefore, the maximum points you can score in Dimaryp
- is 25. If you fail to complete the pyramid, your score will be 0
- minus the number of cards needed to complete the pyramid. For
- instance, if there are three cards missing from the pyramid at the end
- of the game, your score will be -3. If you use your last hand card to
- complete the pyramid, your score will be 1 (number of cards in hand
- plus 1 for completing the pyramid).
-
-
- PATIENCE.DOC page 16
-
-
- ELIMINATE
-
-
- Description: Eliminate is a game of quick arithmetic. Add card
- values in a Tableau pile and eliminate those piles which
- are multiples of five.
-
- Objective: The objective of this game is to eliminate as many
- Tableau piles as you can in the shortest amount of time,
- making as few mistakes as possible.
-
- Rules: 1. Eliminate each Tableau pile which has card values
- that add to be a multiple of five (suits are
- ignored).
- 2. When no more piles can be eliminated, add a Hand card
- to each remaining Tableau pile.
-
- Scoring: Your score is determined, first by the number of
- Stacks remaining, and then by the number of cards on
- the Tableau and in your Hand. If all of the Stacks
- are eliminated and cards remain in your hand, your
- score will be a negative number. The lower the number,
- the better your score.
-
- Commands:
-
- 0-9 (number of the Stack to Eliminate)
- H (add a card to each Stack from the Hand)
- Q (Quit the game)
-
- _______# of pile _______Hand _______Quit
-
- Explanation:
-
- This game can be played very quickly, sometimes in less than one
- minute. The deck is shuffled, and the first twenty cards are laid out
- in ten piles of two cards each. The remaining cards make up the hand
- and are placed face down at the lower left of the screen.
-
- The value of cards is determined as follows:
-
- Cards -> A 2 3 4 5 6 7 8 9 10 J Q K
- Value -> 1 2 3 4 5 6 7 8 9 10 10 10 10
-
- Eliminate piles of cards that add up to be multiples of 5. In this
- manner, 10's and 5's can be basically ignored, making the addition of
- large piles much faster and easier.
-
- When a pile becomes too large for the screen, the remaining piles will
- be shifted to allow for wrapping, and will then be wrapped around to
- the top of the screen.
-
-
- PATIENCE.DOC page 17
-
- ELIMINATE, cont'd
-
- A typical Eliminate Tableau layout may look like this:
-
- 1 2 3 4 5 6 7 8 9 0
- --- --- --- --- --- --- --- --- --- ---
- Ah 10d 3s 4h Jd 7d 7c Ks Jh 3c
- 2c Kh 10s 6s 9h Qs 3d As 5h 8c
-
- The piles 2, 4, 7, and 9 may be eliminated because the card values in
- these piles add to be multiples of 5. For instance, pile 2 adds to be
- twenty (a ten counts as ten and a King counts as ten). Twenty divided
- by 5 is 4 with no remainder.
-
- Once these four piles have been eliminated, deal another row of cards
- from the Hand by using the 'H' (Hand) command. The Tableau will now
- look like this:
-
- 1 3 5 6 8 0
- --- --- --- --- --- ---
- Ah 3s Jd 7d Ks 3c
- 2c 10s 9h Qs As 8c
- 7s Js 5s 2h 9d 8s
-
- Notice that one card has been added to the bottom of each remaining
- pile. This time, piles 1 and 8 may be eliminated. Pile 1 adds to
- ten, and pile 8 adds to twenty. Piles 3 and 5 can be ignored since
- the cards added to these piles were already multiples of 5. Learning
- to recognize and ignore these piles will decrease your playing time
- considerably.
-
- After Eliminating all possible piles, add another card to each one
- with the 'H' (Hand) command. Continue Eliminating and adding until all
- cards have been played from the Hand, or all piles have been
- Eliminated from the Tableau.
-
- NOTE: Like Stacker, if you manage to eliminate all but one pile,
- the game is as good as won. Eventually the last pile will be
- eliminated too.
-
-
- PATIENCE.DOC page 18
-
-
- GOLF
-
-
- Description: This game is played quickly and requires a fair amount
- of skill in determining the best moves. The analogy
- with golf is that the lower your score the better.
-
- Objective: The objective of this game of golf is to clear out the
- Tableau in as little time as possible leaving as many
- cards in your Hand as you can.
-
- Rules: 1. Turn cards over one at a time from the Hand to the
- Talon.
- 2. Play cards from the Tableau to the Talon that are one
- higher or one lower in rank than the card on the
- Talon.
- 3. No card may be played on a King.
- 4. Disregard suit.
-
- Scoring: Your score is the number of cards left on the Tableau
- after the Hand has been exhausted. The lower the
- better. If the Tableau has been cleared and cards
- remain in your Hand, your score will then be 0 minus the
- number of cards left in your hand.
-
- Commands:
-
- 1-7 (number of the pile to take)
- H (turn a card from the Hand to the Talon)
- Q (Quit the game)
-
- _______# of pile _______Hand _______Quit
-
- Explanation:
-
- The only thing this game has in common with the real game of golf is
- the scoring. The lower the better. Par is 0 and there is no way of
- getting a birdie let alone an eagle in this game of golf. However,
- for me that's not all that unusual.
-
- The deck is shuffled and dealt to the Tableau in seven piles of five
- cards each. The remainder of the cards make up the Hand which is
- placed at the bottom of the screen.
-
- You may only go through the Hand one time in this game, so plan your
- moves accordingly. Flip over one card at a time from the Hand placing
- it on the Talon. On the Talon you may play any card from the Tableau
- that is either one higher or one lower in rank (regardless of suit)
- than the card on the Talon. Select these cards by typing the pile
- number or clicking on the appropriate pile with the mouse. The
- Tableau card is then moved to the Talon and the next Tableau card in
- that pile is available for play. Once a King is played on the Talon
- no other plays can be made; another Hand card must be turned over.
- You can not play a Queen or an Ace on a King, and a King may not be
- played on an Ace, it may only be played on a Queen.
-
- PATIENCE.DOC page 19
-
- GOLF, cont'd
-
- Following is a typical Golf Tableau layout:
-
- 1 2 3 4 5 6 7
- --- --- --- --- --- --- ---
- Jc 10d 4c 2c Qs 6h As
- 6d 10h 5d Kd 8H 5c 5h
- 5d 3c 9d Kc Ac 4d 8s
- Ks Kh Qc 7d 8d Ad Js
- Jh 3s 2c Qd 9h 10c 9c
-
- Talon
- 8c
-
- Notice that the following two sets of moves (among others) are
- possible:
-
- Pile Card Pile Card
- 7 9c 5 9h
- 6 10c 5 8d
- 1 Jh 7 9c
- 4 Qd 6 10c
- 1 Ks 1 Jh
- 4 Qd
- 1 Ks
-
- Obviously, the second set would be the best way to go. Nearly every
- play will require decisions like this making Golf one of the favorite
- games in PATIENCE 10.
-
- Play continues until all cards have been played from the Hand to the
- Talon and no further matches can be made, or until the Tableau has
- been completely cleared. Your score is then the number of cards left
- on the Tableau. The lower, the better.
-
-
- PATIENCE.DOC page 20
-
-
- KLONDIKE
-
-
- Description: This is the classic solitaire game; the game that
- everyone thinks of when you say solitaire. However, the
- rules may be slightly different to which you are
- accustomed.
-
- Objective: The objective of Klondike is to play all cards onto the
- Foundation.
-
- Rules: 1. Build on the Foundation, starting with the Ace, in
- ascending sequence by suit.
- 2. Build cards on the Tableau in descending sequence
- alternating colors (red, black, red, etc.).
- 3. Only a King may fill an empty Tableau pile (either
- from the Hand or from another Tableau pile).
- 4. Turn cards over from the Hand three at a time.
-
- Scoring: You will receive one point for each card played to the
- Foundation. The higher your score, the better.
-
- Commands:
-
- 1-7 (number of the pile to move from or to)
- F (play a card TO the Foundation)
- H (play a card FROM the Hand)
- N (turn Next 3 cards over from the Hand)
- C (turn one card over from the Hand, Cheater!)
- Q (Quit the command or game)
-
- ___# of pile ___Foundation ___Hand ___Next 3 ___Cheat ___Quit
-
- Explanation:
-
- The deck is shuffled and dealt one card at a time to the Tableau.
- Seven piles are formed, the first with only one card and every pile
- after that with one card more than the one before it. The top card in
- each pile is face up and all others are face down. The remaining
- cards form the Hand and are placed at the bottom left of the screen.
- Four areas down the left side of the screen designate the Foundation
- piles.
-
- Start each Foundation pile with an Ace and build it up in ASCENDING
- order by suit. Turn cards over three at a time from the Hand. In
- this manner, you may go through the Hand as many times as needed. The
- top card of any pile and the top card from the Hand may be played to
- the Foundation.
-
- On the Tableau, cards may be stacked on each other in DESCENDING order
- alternating suit color (red, black, red, etc.). A King can only be
- played on an empty pile or Foundation Queen, and an empty Tableau pile
- may be filled only by a King. Play continues until all cards are on
- the Foundation, or no more moves can be made.
-
-
- PATIENCE.DOC page 21
-
- KLONDIKE, cont'd
-
- A typical Klondike screen may look like this:
-
- 1 2 3 4 5 6 7
- Ad --- --- --- --- --- ---
- 10s --- --- --- --- ---
- Js --- --- --- ---
- 10d --- --- ---
- 10h --- ---
- 3s ---
- Kc
-
- The first thing to do here is to move the Ace of diamonds (pile 1) to
- the Foundation. Do this by keying '1' and 'F' (from pile 1 to
- Foundation). Pile 1 is then empty so the King in pile 7 may be played
- to pile 1 (key '7' then '1'). The next card in pile 7 will then be
- turned face up resulting in this screen:
-
- 1 2 3 4 5 6 7
- Ad Kc --- --- --- --- --- ---
- 10s --- --- --- --- ---
- Js --- --- --- ---
- 10d --- --- ---
- 10h --- ---
- 3s 2h
-
- Now move the red 2 in pile 7 to the black 3 in pile 6. The next move
- is not quite so obvious. There are two different red tens that may be
- moved to the Jack of spades in pile 3. In a situation like this, it
- is usually best to move from the pile with the most cards turned face
- down. In this case, that is pile 5.
-
- HINT: When faced with two possible moves from the Tableau, move
- the card from the largest of the two piles. That is, the pile
- with the most cards turned face down.
-
- Continue to build cards on the Foundation and Tableau piles until no
- more moves can be made. Then, use the 'N' (Next 3) command to flip
- three cards over from the Hand. The top card of the Hand waste pile
- is now available for play on either the Foundation or the Tableau. If
- it can by played, the next card in the Hand waste pile is available.
- If it cannot be played, flip over three more cards from the Hand.
-
- If you reach a point when no more moves can be made, the game is over.
- Your score will be equal to the number of cards played on the
- Foundation. Play all 52 cards to the Foundation, and you win.
-
- Option: This is one of the two games that have Cheat as a command
- option. By selecting Cheat only one card at a time is flipped from
- the Hand instead of the usual three. The player's chances of
- qualifying for the Best Scores Table decreases every time he/she uses
- the Cheat command (refer to page 26).
-
- After quitting KLONDIKE the hidden cards on the Tableau, if there are
- any, will be turned face up for the player to view.
-
- PATIENCE.DOC page 22
-
-
- NESTOR
-
-
- Description: A quick game of matching, Nestor is the game to play if
- you like to win. I've seen someone finish this game in
- 37 seconds with no mistakes. Can you beat her score?
-
- Objective: Win this game when you clear the Tableau by matching any
- two top pile cards with the same rank.
-
- Rules: 1. Only the top card on each pile is available for play.
- 2. The four Hand cards are always available for play.
- 3. Match any two available cards by rank.
- 4. Disregard suit.
-
- Scoring: Your score is one point for each card remaining on the
- Tableau at the end of the game. The lower the score,
- the better.
-
- Commands:
-
- 1-8 (number of the piles to match)
- H (match a Hand card)
- Q (Quit the command or game)
-
- _______# of pile _______Hand _______Quit
-
- Explanation:
-
- Eight piles of cards are dealt to the Tableau, face up, with six cards
- in each pile. No pile has two cards with the same rank. If you watch
- the computer write the screen, you can see the cards switching as the
- computer finds duplicate cards in the piles. The remaining four cards
- are placed face up at the bottom of the screen. These four cards form
- the Hand.
-
- The play is simple. Match any two top pile cards or Hand cards with
- the same rank regardless of suit. Continue to match until all cards
- have been discarded or no more matches are available. The game is won
- if all the cards have been matched and discarded.
-
- HINT: Don't play the Hand cards until you have no more plays on
- the Tableau. Use them only when you are "stuck". Sometimes they
- can really come in handy.
-
- PATIENCE.DOC page 23
-
-
- PYRAMID
-
- Description: This is one of my favorite solitaire games. The screen
- is laid out in the shape of a pyramid. Unlike Dimaryp,
- the pyramid is slowly removed from the screen during the
- course of play.
-
- Objective: Discard all cards from the Tableau, Hand and Talon in
- order to win the game.
-
- Rules: 1. Discard combinations of two cards with ranks that add
- to 13.
- 2. Discard Kings singly.
- 3. Match cards in any combination from the Hand, Talon,
- and Tableau piles.
- 4. Flip over cards one at a time from the Hand.
- 5. Disregard suit.
-
- Scoring: You receive one point for each card left on the Tableau,
- Hand, or Talon. The lower, the better.
-
- Commands:
-
- 1-7 (number of the pile to match with)
- H (match with a Hand card)
- T (match with a Talon card)
- N (turn the Next Hand card over)
- Q (Quit the command or game)
-
- ______# of pile ______Hand ______Talon ______Next ______Quit
-
- Explanation:
-
- The screen is laid out in the shape of a pyramid, starting with one
- card at the top and ascending to seven cards at the base. The
- remaining cards form the Hand and are placed at the bottom of the
- screen.
-
- The value of cards is determined as follows:
-
- Cards -> A 2 3 4 5 6 7 8 9 10 J Q K
- Value -> 1 2 3 4 5 6 7 8 9 10 11 12 13
-
-
- Flip cards over from the Hand one at a time using the 'N' (Next)
- command. Match any two cards from the Hand, Talon or Tableau piles
- that add up to 13. Kings can be discarded singly.
-
- Notice that the Hand card moves to the Talon pile when a new Hand card
- is flipped. This is so you can match Hand cards with Talon cards.
- When you remove a Hand card, the top Talon card takes its place
- revealing the next Talon card.
-
-
- PATIENCE.DOC page 24
-
- PYRAMID, cont'd
-
- A typical Pyramid screen may look like this:
-
- 2h
- 9c 7h
- 9s 10d 2d
- 4h 5s 3c 10h
- Qd Jc 8c 10c Ac
- 7s Js 9d 3s Ad 2s
- Kc 6h Qc As 8h 4d 6c
- 1 2 3 4 5 6 7
-
- Hand Talon
- 4c Kh
-
- The King of hearts in the Talon and the King of clubs on the Tableau
- can be discarded singly by typing 'T' (Talon command) and '1' for pile
- 1. Remember, Kings are valued at 13 so can be discarded singly.
- Cards in piles 3 and 4 can be discarded since a Queen is valued at 12
- and the Ace at 1. 12 plus 1 is 13 so that is a valid match. The
- screen now will look like this:
-
- 2h
- 9c 7h
- 9s 10d 2d
- 4h 5s 3c 10h
- Qd Jc 8c 10c Ac
- 7s Js 9d 3s Ad 2s
- 6h 3 8h 4d 6c
- 2 5 6 7
-
- Hand Talon
- 4c
-
- The nine of diamonds in pile 3 may now be matched either with the 4 of
- clubs in the Hand, or the 4 of diamonds in pile 6. Because there are
- two other 9's buried near the top of the pyramid, it would be best to
- KEEP the 4 of clubs in the Hand playing the 4 from pile 6. The 4 in
- your Hand may then be used later to match with one of the nines at the
- top of the Pyramid. After this match is made another card may be
- flipped from the Hand by typing 'N' (Next command).
-
- Continue to match cards until all cards have been matched and
- discarded or no more matches can be made.
-
- HINT: Before executing a match of a Hand card and a Talon card,
- make sure there are no cards of the same rank buried in the
- pyramid. You may need one of these Hand or Talon cards for a
- later play.
-
- BURIED CARDS: A card is considered buried on the Tableau as long as
- another card is in the row below it, to its lower right or lower left.
- A card cannot be played when it is buried. Don't worry, the computer
- will not allow an illegal play. Note that pile numbers will only
- appear on unburied cards that are available for play.
-
- PATIENCE.DOC page 25
-
-
- STACKER
-
-
- Description: This game is very appropriately named because there is
- the possibility of having stacked the entire deck of 52
- cards onto the Tableau. However, the objective of the
- game is to eliminate Stacks, not to build them.
-
- Objective: The objective of Stacker is to eliminate the four stacks
- of cards by discarding groups of three cards with ranks
- that add to be 10, 20, or 30.
-
- Rules: 1. Eliminate three cards at a time with ranks that add
- to be 10, 20, or 30.
- 2. The three cards to eliminate must be:
- a. All three on the bottom of a stack.
- b. All three on the top of a stack.
- c. One on the top and two on the bottom of a stack.
- d. Two on the top and one on the bottom of a stack.
- 3. Removed cards are placed on the bottom of the Hand.
- 4. Deal another card to each stack when no more cards
- can be eliminated.
- 5. Disregard suit.
-
- Scoring: Your score is determined first, by the number of Stacks
- left, and second, by the number of cards on the Tableau.
- Therefore, sometimes it is wise to stop play when the
- Tableau becomes small, taking a chance that no more
- Stacks will be eliminated.
-
- Commands:
-
- 1-4 (number of the Stack)
- H (add a card to each Stack from the Hand)
- Q (Quit the game)
-
- _______# of pile _______Hand _______Quit
-
- Explanation:
-
- The deck is shuffled, and the first twelve cards are used to form a
- Tableau of four Stacks each with three cards. The remaining cards
- form the Hand and are placed at the lower left of the screen.
-
- The Value of cards is determined as follows:
-
- Cards -> A 2 3 4 5 6 7 8 9 10 J Q K
- Value -> 1 2 3 4 5 6 7 8 9 10 10 10 10
-
- Eliminate cards in a Stack by matching three cards that have ranks
- which add up to 10, 20 or 30. These three cards must be either the top
- three cards on the Stack, the bottom three cards on the Stack, or can
-
-
- PATIENCE.DOC page 26
-
- STACKER, cont'd
-
- be divided between the top and the bottom of the Stack. No cards can
- be matched from the center of the Stack. Take the following example:
-
- 1 2 3 4
- --- --- --- ---
- 7s Ks 3h 2s
- 5h 9c 4h 10c
- 2h Kc 8d Jc
- 5c 4d 4c 8h
-
- Pile 4 can be eliminated by keying in '4' because the 2, 10 and 8 add
- to 20. When a match like this is made, the three cards removed from
- the Stack are placed at the bottom of the Hand to be reused. If a
- match can be made with only three cards on the Stack, then that Stack
- is eliminated. Win the game when all four Stacks have been eliminated.
-
- After no more matches can be made use the 'H' (Hand) command to place
- another card on the top of each Stack. Continue to Match and Stack
- until either all of the Stacks are gone, or all of the cards are on
- the Tableau.
-
- When a Stack becomes larger than nine cards, the cards in the center
- of the Stack are hidden so that the Stack will fit on the screen
- without wrapping. This is not a problem as the only cards that can be
- matched are found either at the top or the bottom of the Stack. A
- number at the bottom of the Stack lets you know how many cards are in
- the Stack.
-
- NOTE: As is also true with Eliminate, if you manage to eliminate
- all but one stack, the game is as good as won, because with only
- one stack on the Tableau, mathematically it too will eventually be
- eliminated.
-
- PATIENCE.DOC page 27
-
-
- VEGAS
-
-
- Description: Vegas is the Las Vegas version of Klondike making the
- game a little different and a little harder.
-
- Objective: The objective of Vegas is to play all cards onto the
- Foundation.
-
- Rules: 1. Build on the Foundation, starting with the Ace, in
- ascending sequence by suit.
- 2. Build cards on the Tableau in descending sequence
- alternating colors (red, black, red, etc.).
- 3. Only a King may fill an empty Tableau pile (either
- from the Hand or from another Tableau pile).
- 4. Turn cards over from the Hand one at a time.
-
- Scoring: You will receive one point for each card played to the
- Foundation. The higher your score, the better.
-
- Commands:
-
- 1-7 (number of the pile to move from or to)
- F (play a card TO the Foundation)
- H (play a card FROM the Hand)
- N (turn Next card over from the Hand)
- Q (Quit the command or game)
-
- _____# of pile _____Foundation _____Hand _____Next _____Quit
-
- Explanation:
-
- Like Canfield, Vegas costs money to play. The deck costs $52 ($1 per
- card) and each card played on the Foundation wins back $5. The
- commands are the same as those in Klondike except that you cannot
- cheat in this version.
-
- The player flips through the Hand only one card at a time. In this
- manner he/she may go through the Hand only one time. Scoring and all
- other rules for playing and building are carried over from Klondike.
- Refer to page 18 for details.
-
-
- PATIENCE.DOC page 28
-
- Best Scores Table (BST)
-
- Each game has its own Best Scores Table (BST) that is checked at the
- end of a game to see if the player's score is good enough to be
- entered on the table. If the score is good enough, the player will be
- prompted for a name to be entered on the BST. I usually use my name
- and today's date. There is room for up to 20 characters in this field.
- If the score is not good enough, the player will just be shown his/her
- score and given the Shuffle/Play/Quit prompt. No entry will be made
- in the BST and the player will not be shown the prior entries.
-
- NOTE: If the BST has been turned off via the 'B' Hot Key, a BST entry
- will not even be attempted.
-
- To qualify for the BST the player must score better than the last
- entry in the present BST. If all entries are 9's, the BST has been
- reset. Then the players score, no matter how bad, will be entered on
- the BST. The games rank BST scores in the following order:
-
- 1 Cheat - if the game uses cheat as a command option
- 1 Piles - if the game counts piles (or Stacks) as a score
-
- 2 Score - either ascending or descending depending on the game
- 3 Moves - number of moves made during game play (does not
- include flipping or turning cards)
- 4 Errors - number of errors made (when the computer beeps and an
- error message is displayed) this is used as a primary
- tie breaker
- 5 Time - time passed between first move and quitting game (this
- is used as a secondary tie breaker)
-
- When a player becomes good at a game, time becomes the all important
- factor since eventually all scores on the BST will be the same. Use
- time as an incentive to play as hard and fast as possible to make the
- table. Of course, the harder and faster you play, the more errors you
- are likely to make, so be careful.
-
- Future releases of PATIENCE 10 may use a scoring index based on,
- among other things, whether or not Error checking is turned on.
-
- To view or reset the BST for a game or games, select 'B' (Best Scores)
- from the Main Menu Screen. After selecting Best Scores from the Main
- Menu screen you will be presented with the BST Screen. Notice that
- the Title box has changed colors and now displays "BST SCREEN". You
- may now choose to view/reset one or all of the games on the menu. To
- view/reset the BST for an individual game, simply select that game
- from the menu. After looking at the BST for that game you will be
- given the option to reset the table. Looking at the table first will
- help you to confirm that you really do want to reset that BST. Once a
- BST has been reset it cannot be restored with its original values.
-
- _______Reset Table _______Continue
-
- Select 'R' (Reset Table) to reset the BST for the game you are
- viewing. If you do not want to reset the BST for that game, select
- 'C' (Continue).
-
- PATIENCE.DOC page 29
-
-
- To view/reset the BST for all of the PATIENCE games, select Look At
- All from the BST Screen. The BST for each game will scroll across the
- screen one at a time and wait for your response before continuing to
- the next game.
-
- Select Quit from the BST Screen Menu to return to the PATIENCE Main
- Menu. Notice that the Title box is displayed in its original colors
- and once again says "MAIN MENU SCREEN".
-
-
- If something should happen to the BST so that it is not readable or
- writeable, an error message will be sent to the score box at the
- conclusion of any game. If any error message is returned, it is
- recommended that the BST be reset for that particular game. It may be
- necessary to reset the BST for all games should the PATIENCE.BST file
- become damaged. It may also be necessary to delete the PATIENCE.BST
- file before resetting the games. To delete the PATIENCE.BST file,
- enter the following command from the DOS prompt:
-
- DEL PATIENCE.BST
- Press <Enter>.
-
- Now start Patience and choose 'B' (Best Scores) from the main menu.
- Select 'L' (Look At All) to view all the game's BST's. The
- PATIENCE.BST file has now been restored.
-
- PATIENCE.DOC page 30
-
- System SetUp
-
- Selecting 'U' (system setUp) from the Main Menu Screen will display
- the System SetUp screen. From the System SetUp screen you can adjust
- colors and turn hot keys on and off. Once the settings are the way
- you want them they can be saved to disk, thus becoming the defaults
- which are set at the start of the next PATIENCE 10 session. The main
- command line looks like this:
-
- _______Load _______Reset _______Save _______Quit
-
- Select 'L' when you wish to load the settings you last saved. The 'R'
- option will reset all settings to the PATIENCE 10 standards. And 'S'
- will save new settings to the PATIENCE.DAT file.
-
- Pay close attention to the message line while using System SetUp. The
- messages will tell you what functions you are performing as well as
- give you brief instructions.
-
- If you wish for the changes you made to be temporary, don't save them.
- The changes you made to the System SetUp will then only be active for
- the current session. The next time PATIENCE 10 is loaded, the saved
- setup will again be active.
-
-
- Changing Colors
-
- To change screen colors you must first select from one of the
- following Change commands:
-
- _______Cards _______Menus _______Backdrop _______Text
-
- A happy-face character will appear near the area of the screen that is
- being changed. The happy-face character will be clear when you are
- changing a foreground color and solid when you are changing a
- background color. A message will also appear stating that a
- FOREground or a BACKground color is being changed. Two arrows will
- appear at the lower right-hand side of the screen. The top arrow will
- point to the current foreground color, and the bottom arrow will
- point to the current background color.
-
- At this point you may use the arrow keys to move the happy-face
- character to the part of the screen you wish to change. Press
- <Enter> or the space bar to change the color for the part of the
- screen the happy-face character is near. When you are finished
- adjusting colors for an area of the screen, select 'Q' (Quit) or
- another Change command.
-
- _______Other
-
- Select 'O' (Other) to set up the default settings for Hot Keys and to
- turn the Mouse on and off. Once you have selected 'O' simply key the
- first letter of each option to turn it on or off. An option appears
- in reverse video when it is turned on, and in normal video when it is
- turned off. Once the options are the way you want them, select 'Q'
- (Quit) to leave the "Other" setup option.
-
- PATIENCE.DOC page 31
-
-
- NOTE: Changing colors on a monochrome system may have some strange
- effects. Experiment to adjust the screen the way you want it.
-
- Now that the system is set up the way you want it, select 'S' (Save)
- to save the setup and then select 'Q' (Quit) to return to the Main
- Menu Screen. If changes have been made and not saved, a prompt box
- and the message "Changes made to System SetUp have not yet been saved"
- will appear. Answer 'N' (No) to the prompt box and select 'S' to save
- the setup, or answer 'Y' (Yes) to the prompt box to make the changes
- temporary.
-
- MOUSE: Using a mouse on the SetUp screen is easy. Simply point to
- the desired Change command and click the left mouse button. Then
- position the mouse pointer on top of the area of the screen you wish
- to change (for instance, position the mouse pointer on top of a card
- to change card colors). Click with the left mouse button to change
- the foreground color and the right mouse button to change the
- background color. Click with both buttons to quit and then on the
- Save command to save your new setup.
-
- LEFT button change foreground color
- RIGHT button change background color
-
- Colors can also be changed by clicking on the desired color at the
- lower right-hand side of the screen. For instance, after clicking on
- the Card command, position the mouse pointer directly over one of the
- colors at the lower-right side of the screen. Click the left mouse
- button. The card color is immediately changed to the color on which
- you clicked. Click on the top row of colors to change the foreground
- color, or on the bottom row of colors to change the background color.
-
- PATIENCE.DOC page 32
-
-
- Glossary of PATIENCE 10 Terms
-
-
- Ascending Sequence: When a rule refers to the order of cards played
- as ascending, it is assumed that the cards will be played in the
- following order (by RANK):
-
- A, 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K
-
- Descending Sequence: If a rule refers to the order of cards played as
- descending, they should be played in the following order:
-
- K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2, A
-
- Foundation: The area where complete piles of cards are to be built in
- order to win the game. Cards are stacked on these piles by suit
- in either ascending or descending sequence.
-
- Hand: The cards left over after the Tableau is built make up the
- Hand. The Hand is then used during the course of the game.
-
- Suit: Sometimes called the PIP, the suit refers to the symbol on the
- card face: Clubs or spades, usually black, and hearts or
- diamonds, usually red.
-
- Tableau: The rules of a game will generally require a specific card
- layout. This layout is known as the Tableau. Although the Hand,
- Talon, and Foundation can be part of the Tableau, in PATIENCE 10,
- the Tableau refers only to the piles of cards on the screen onto
- which you can stack (or build) cards.
-
- Talon: The Talon is sometimes called the waste pile because you
- discard cards to it during the course of play. As a rule, cards
- discarded to the Talon are taken out of play; however, in some
- cases, the top card of the Talon is still available.
-
- PATIENCE.DOC page 32
-
- CoCoWare PATIENCE 10 v4.00
- David A. Cowles REGISTRATION FORM
- P.O. Box 67623
- Topeka, KS 66667-0623 U.S.A. 06/19/93
-
- --------------------------------------------------------------------------
- REGISTRATION FEES: US $10.00 inside USA or Canada
- US $15.00 foreign
- Please, US funds drawn on a US bank only. Thank you.
- --------------------------------------------------------------------------
-
- ____Enclosed is US$10.00 for CoCoWare PATIENCE 10 v4.00, please
- enter my name as a CoCoWare USA or Canadian Registered User.
-
- ____Enclosed is US$15.00 for CoCoWare PATIENCE 10 v4.00, please
- enter my name as a CoCoWare International Registered User.
-
- Name:____________________________________________________
-
- Address:_________________________________________________
-
- City:____________________ State:_______ Zip:___________
-
- Please complete the questionnaire below and send this entire
- registration form with check or money order to CoCoWare.
- --------------------------------------------------------------------------
-
- 1. Not including the $10.00/$15.00 you're sending now, approximately
- how much did you pay for your PATIENCE 10 v4.00 program? $__________
-
- 2. Diskette format you prefer (check one): _____5 1/4" _____3 1/2"
-
- 3. Did you receive PATIENCE in archived form (compressed to allow for
- more room on a diskette)? (Y/N)_______
-
- 4. How did you receive PATIENCE? 1) alone on a diskette 2) with other
- programs on the same diskette?_______
-
- 5. From whom did you receive your PATIENCE 10 v4.00 program?
-
- ___Friend ___BBS ___Mail Order ___Rack ___Other->_______________
-
- 6. If received from BBS, Mail, Rack, or Other, please describe below:
-
- Organization Name:_____________________________________________
-
- Address:_______________________________________________________
-
- City/State/Zip:________________________________________________
-
- 7. Date received:_______/_______/_______
-
- 8. Were all of the files listed in the PACKING.LST file included when
- you received PATIENCE 10 v4.00? (Y/N)_______
-
- Thank you for taking the time to complete this questionnaire.
-